You manage to snap off one of the SPIKES from the wall after quite a bit of RELENTLESS EFFORT, unwittingly exploiting the low plasticity common to carbon fiber reinforced polymers to create catastrophic tensile failure. While the one blade pops off, the fact that the entire WALL is filled with rows of (unclimbably thin and sharp) SPIKES (in unrenderable 3D) makes the long-term viability of de-spiking unactionable within your allotted time frame.
On the other hand, the MERCENARY quite ably picks up the JET SKULL WITH SAPPHIRE EYES that he dropped earlier, so that all worked out well.
>Upgrade PIKE, escape PIT
Wednesday, May 31, 2017
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5 comments:
attach DETACHED SPIKE to back end of HOLE-IN-THE-WALL POKING STICK to upgrade to DOUBLE-ENDED HOLE-IN-THE-WALL POKING STICK
do the BRACE WALLS AND CLIMB SPIKES THING that was previously suggested
--OR--
jam DETACHED SPIKE between SLIDING WALL and FLOOR like a DOOR STOP
Throw the ACTUAL SKULL out of the TRAP in order to attract HELP.
Berate THE CAPTAIN for being USELESS.
Tell C3PO to shutdown all the GARBAGE COMPACTORS on the DETENTION LEVEL. Oops wrong story.
Put a SKULL on a PIKE and a SKULL on a SPIKE and act out Waiting for Godot or something. The way those walls are moving you probably have the time. When you get bored, BRACE the WALLS with the PIKE and try to jump off the PIKE like a trampoline. At least the CAPTAIN. Gimpy MERCENARY may have to wait for help.
BREAK the CCTV with the PIKE.
TEAR DOWN POSTER (on wall) to uncover SECRET CONTROL PANEL.
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