As you proceed with the TOUR GROUP, you thank GOODNESS that there were no LONG-TERM CONSEQUENCES from your actions in the EXHIBITION HALL. None whatsoever. Everything is copacetic. As you head to the next ROOM, you think about your estranged EXPEDITION MEMBERS.
What could the CAPTAIN and MERCENARY be up to?
>Be CAPTAIN and MERCENARY
2 comments:
Scholar - be more GENRE SAVVY
Captain & Mercenary - continue ATTEMPTS TO ESCAPE from SPIKED WALL CRUSHING DEATHTRAP in the HALL WHERE SUCH THINGS ARE FOUND
Prepare to destroy TOURIST ZOMBIE.
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