That's... that's not bracing for DANGER. That's just lying there, SCHOLAR.
Oh, dear.
>Come up with a PLAN
Friday, April 28, 2017
Wednesday, April 26, 2017
381 - Have a nice TRIP
You are in pain. A SIREN is sounding. There are a lot of RED FLASHING LIGHTS. SECURITY DOORS have slammed shut. You have dropped your INVENTORY.
Surely, surely, this can't get any worse.
>Brace for DANGER
Surely, surely, this can't get any worse.
>Brace for DANGER
Monday, April 24, 2017
380 - Read WARNING PAMPHLET
One of the brochures bears the traditional SIGIL OF PERIL, also known as an exclamation point in a triangle. If it truly bears ANCIENT WISDOM, perhaps reading it will save you from some HORRIBLE MISSTEP that would lead to your UNTIMELY DEMISE.
While you can't directly translate the ANCIENT WISDOM, you can sort of tell what it says. I mean, kind of. There's an unpleasant amount of guesswork involved. The main thing that you can glean is that you must not anger the great god KURDZTILTN, lest you face his unbearable, BLOOD-CURDLING WRATH and NIGH-IMMEDIATE VENGEANCE. Staying on his good side shouldn't be too difficult, right? (Also, the PAMPHLET says, don't trigger the SECURITY SYSTEM. It's there for your protection.)
Well, nothing to do now but to walk across the ROOM (without tripping) and head EAST to whatever is---SWEET KURDZTILTN!
>Have a nice TRIP
While you can't directly translate the ANCIENT WISDOM, you can sort of tell what it says. I mean, kind of. There's an unpleasant amount of guesswork involved. The main thing that you can glean is that you must not anger the great god KURDZTILTN, lest you face his unbearable, BLOOD-CURDLING WRATH and NIGH-IMMEDIATE VENGEANCE. Staying on his good side shouldn't be too difficult, right? (Also, the PAMPHLET says, don't trigger the SECURITY SYSTEM. It's there for your protection.)
Well, nothing to do now but to walk across the ROOM (without tripping) and head EAST to whatever is---SWEET KURDZTILTN!
>Have a nice TRIP
Friday, April 21, 2017
379 - Plot VENGEANCE
Once, you were whole. Once, you were fresh and minding your own business. Then, the foot came. You were crushed. Now, only one thought remains:
REVENGE.
>Read WARNING PAMPHLET
REVENGE.
>Read WARNING PAMPHLET
Wednesday, April 19, 2017
378 - Determine ANCIENTNESS
You begin to determine the ANCIENTNESS ATTRIBUTES of the ASWORDED CUTLERY, but your mad SCHOLASTIC SKILLZ go kind of haywire and you date everything in the ROOM. Except the TOURISTS. They're taken.
>Plot VENGEANCE
>Plot VENGEANCE
Monday, April 17, 2017
377 - Fine, forget the MOUSETRAP
With the Quikskim© of the BROCHURE complete, your TOUR is going swimmingly. Your FACTS are, in fact, based on FACTS, and that is proving popular with the TOUR GROUP. But even as you speak with renewed confidence (and with the TOUR GROUP), it's almost like you've found yourself in MEDIA RES, or one of the surrounding boroughs. A quick RECAPITULATION of the ENVIRONS may be in order.
You are in an EXHIBITION HALL (sponsored by Quetzelcolatl©). Three clay MANNEQUINS in AUTHENTIC HISTORICAL GARB stand along the NORTH wall, behind a LASER SECURITY GRID. Two SECURITY CAMERAS keep an eye on everything. A BROCHURE STAND near the door contains BROCHURES (one of which you have taken and read). The two other DISPLAYS in the room contain two FLINTY CLUB-SWORDS and a GOLD SKULL WITH JET EYES.
Exits are WEST (back to the LOBBY where the CAPTAIN© was so mean) and EAST.
What do you do?
>Determine ANCIENTNESS
You are in an EXHIBITION HALL (sponsored by Quetzelcolatl©). Three clay MANNEQUINS in AUTHENTIC HISTORICAL GARB stand along the NORTH wall, behind a LASER SECURITY GRID. Two SECURITY CAMERAS keep an eye on everything. A BROCHURE STAND near the door contains BROCHURES (one of which you have taken and read). The two other DISPLAYS in the room contain two FLINTY CLUB-SWORDS and a GOLD SKULL WITH JET EYES.
Exits are WEST (back to the LOBBY where the CAPTAIN© was so mean) and EAST.
What do you do?
>Determine ANCIENTNESS
Friday, April 14, 2017
Wednesday, April 12, 2017
375 - Build a better MOUSETRAP
You decide to build a MOUSETRAP out of your various INVENTORY ITEMS, including (but not limited to) two DECORATIVE SKULLS, a FROMAGE (PETITE), a PIKE, BITS OF STRING, a---
Wait.
What are we doing back here? PRISONER, where did you get that EQUIPMENT? Where did you get those SCIENTISTS? This isn't right. This isn't right at all.
We're getting off track.
>Seriously, build a MOUSETRAP
Wait.
What are we doing back here? PRISONER, where did you get that EQUIPMENT? Where did you get those SCIENTISTS? This isn't right. This isn't right at all.
We're getting off track.
>Seriously, build a MOUSETRAP
Monday, April 10, 2017
374 - Barter for FOOD
While the MERCENARY, finished with his SOLILOQUY, continues to wonder about the DEAL with these SKULLS, the CAPTAIN sees a possible solution to their MONETARY SLASH COMESTIBLE PROBLEMS.
The CAPTAIN offers to exterminate the OLD FOOD MUN's little MUS MUSCULUS problem in exchange for some MONEY AND SLASH OR FOOD. The CAPTAIN is confident that someone willing to get their HANDS dirty should be able to clean up the RIOTOUS RODENTS post haste. (That someone to do the cleaning is, of course, the MERCENARY.)
The OLD FOOD MUN notes that the MICE seem to be taking care of their own business. The two VERMIN seem to be having a right old TUSSLE. Back and forth. Over and over. Gosh, the EXCITEMENT is figuratively MURDER.
The MERCENARY decides he has no CLUE as to what the DEAL is with these SKULLS. Stupid ANCIENT KNICKKNACKS.
>Build a better MOUSETRAP
The CAPTAIN offers to exterminate the OLD FOOD MUN's little MUS MUSCULUS problem in exchange for some MONEY AND SLASH OR FOOD. The CAPTAIN is confident that someone willing to get their HANDS dirty should be able to clean up the RIOTOUS RODENTS post haste. (That someone to do the cleaning is, of course, the MERCENARY.)
The OLD FOOD MUN notes that the MICE seem to be taking care of their own business. The two VERMIN seem to be having a right old TUSSLE. Back and forth. Over and over. Gosh, the EXCITEMENT is figuratively MURDER.
The MERCENARY decides he has no CLUE as to what the DEAL is with these SKULLS. Stupid ANCIENT KNICKKNACKS.
>Build a better MOUSETRAP
Friday, April 7, 2017
373 - Retrieve SKULL from TRASH
The MERCENARY notices and extracts the JET AND SAPPHIRE SKULL from the WASTE RECEPTACLE. He looks at it sadly for a moment before holding it aloft and saying a few WORDS.
Apparently, this sort of thing is not uncommon.
>Barter for FOOD
Apparently, this sort of thing is not uncommon.
>Barter for FOOD
Wednesday, April 5, 2017
372 - Enter the FOOD COURT
After what seems like a week of travel, the CAPTAIN and MERCENARY have arrived in the COURT OF FOODS. Two VENDORS hawk their presumably digestible WARES. To the left, a PRETZEL GIRL in the livery of "Quetzel Pretzel" appears to have PRETZELS (both SALTED and UNSALTED). To the right, an OLD FOOD MUN in the livery of "Food" has "FOOD."
Elsewhere in the room, you can see two TABLES, eight STOOLS, two pairs of SALT AND PEPPER SHAKERS, a FLOOR CRACK, two MICE, a TOOTHBRUSH, and a WASTE RECEPTACLE.
Exits are WEST (back to the LOBBY), NORTH (into the HALL OF DEATHTRAPS), and EAST (to a UNISEX RESTROOM).
What do you do?
>
Elsewhere in the room, you can see two TABLES, eight STOOLS, two pairs of SALT AND PEPPER SHAKERS, a FLOOR CRACK, two MICE, a TOOTHBRUSH, and a WASTE RECEPTACLE.
Exits are WEST (back to the LOBBY), NORTH (into the HALL OF DEATHTRAPS), and EAST (to a UNISEX RESTROOM).
What do you do?
>
Monday, April 3, 2017
371 - Warn the OTHERS
You've always had your DOUBTS about whether the GYPSY WOMAN'S PROPHECY was accurate. What a fool you were to not take her seriously. But... perhaps it is not too late.
You confide in SCAR (your loyal, grizzled GUARDSMOUSE) about your WORRIES. He has always supported you, even helping you to get past those gnawing SUSPICIONS that there were some MICE within the KINGDOM that were trying to bring about the APOCALYPSE and destroy all that you have built. Haha, what foolish notions those were, eh?
All that's left is to warn your SUBJECTS and evacuate. Come on, SCAR. SCAR?
>Enter the FOOD COURT
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