Strategically keeping RHYS and his HANDCART between yourself and the ZOMMELIER (who sips his WINE and dreams of a life long lost), you maneuver through the EASTERN DOORWAY and into the next room.
Ah. It's a HALL OF MIRRORS. Charming.
Hmm. MIRRORS don't work like that. The angles are wrong. You have to assume it's MAGIC. Oh ho, it's MAGIC, you know. Never believe it's not so.
Visible exits are NORTH (into the MAGIC MIRROR MAZE), WEST (where you just came from), and EAST.
RHYS blinks absently, settling into the traditional look of those in the NON-PLAYER PARTY MEMBER role.
1 comment:
Whoa. I never noticed that Alan had a corner torn from his jacket. That will be useful for telling him from evil twins.
Play APOCALYPTIC LOG for RHYS' SAKE.
Carefully follow TRAIL and TROUSERS TRACKER NORTH into the MAZE
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